Key Responsibilities

  • Create previs and postvis sequences, including camera layouts, blocking, and shot timing, from scripts, storyboards, and director notes.
  • Animate characters, creatures, props, and cameras, delivering believable, well-timed motion.
  • Work with the Previz Lead, VFX /CG Supervisor, and other departments to turn creative direction into clear visual sequences.
  • Iterate quickly on feedback and deliver shots within tight schedules.
  • Keep scene files, naming conventions, and versioning organised so handoffs to other departments are smooth.
  • Flag technical or creative issues early.

Required Skills

  • 3 to 5 years of professional experience in 3D animation and/or previz (film, series, or commercials).
  • Proficiency in Maya (preferred) or an equivalent 3D package such as Blender.
  • A solid grasp of animation fundamentals: timing, spacing, weight, posing, and acting.
  • Knowledge of cinematography basics: lenses, framing, composition, and camera movement.
  • Experience with rigs, and with rough layout and scene assembly.
  • Ability to work under pressure and meet deadlines.
  • Good communication and teamwork skills, and openness to feedback.

Good to Have

  • Experience with Unreal Engine or real-time previz workflows.
  • Basic familiarity with editing tools or compositing for quick turnaround reviews.
  • A background in VFX-heavy or action-driven projects.
  • The opening is for 2 month project basis